package
{
	import flash.display.Sprite;
	
	import screens.InGame;
	
	import starling.core.Starling;

	[SWF(frameRate="60",width="800",height="600")]
	public class HungryHero extends Sprite
	{
		private var myStarling:Starling;
		
		public function HungryHero()
		{

			myStarling=new Starling(Game,stage);
			myStarling.antiAliasing = 1;
			myStarling.start();
		}
	}
}